There are many reasons why the current classification system needs to change and many voices that tell them. Below are excerpts from recent open letters & articles published online or sent directly to us. They reprinted here with the author's permission. If you would like to make a submission to this page, please send an email to team@everyoneplays.org.au.
R18+ ratings comment
Reprinted with permission.
Received 20 March 2009 via email.
G'Day,
Great website people, it is about time that this argument starts getting a better coverage than it has and this is a great step.
I just have a couple of comments to make:
1. The salient argument on the whole website is the point on main page that "Australia has more violent and adult-orientated games available to 15-year-olds than any other Western country." This point is perhaps the strongest argument that has to be made on the issue. It negates any of the personal viewpoints that usually dominate and most importantly it highlights how Australia is lagging behind other countries in our classification of visual media. Instead of restricting games that are most definitely inappropriate for children (as your examples clearly highlight) our legal system is encouraging the proliferation of these games.
2. Following on from point 1, your recognition of the fact that unwitting parents are buying these games for their underage chilidren because they believe they can cope with content deemed suitable for a 15 year old exposes the fallacy of Australia's games ratings system. Content that should most likely be restricted to adults is being made available to younger audiences due to the leniency of the MA15+ rating and the lack of concern or understanding parents have in regard to this somewhat confusing rating system. In my experience parents are of the opinion that the MA15+ rating contains content very similar to that of M15+ which is clearly not the case. As you note, high-impact MA15+ games could benefit from being placed in an R18+ classification. As parents are generally more aware of the increase in content impact moving from M15/MA15+ rating to R18+ they may not so willingly purchase these R18+ rated titles for their children as they are for MA15+ rated titles.
3. Mr Atkinson may feel that allowing an R18+ rating for games would allow games to be released that could be highly confrontational (i.e. in regards to themes of violence, sex and drugs) in nature due to the interactivity of the medium. Then the solution is not to exclude an R18+ rating, but to introduce it and have more stringent ratings guidelines for the games rating than films on the basis of the intereactivity. This way games that are refused classification for falling just outside the guidelines for MA15+ could be accepted under the R18+ rating, but the rating guidelines could also restrict games that address themes that may be considered to be of higher impact than films due to their interactivity (e.g pornography, sexual violence, race crimes etc.). This way a compromise is made on this specifc aspect that truely could benefit all stakeholders - adult gamers are not restricted from playing games that present themes that society at large believes are acceptible for adults in an entertainment medium, and games that may be morally dubious in dealing with such themes can still be refused classification.
Thank you for your time and I congratulate you again on your efforts.
Cheers,
Nathan Weber
An R rating would protect children
Reprinted with permission.
Retrieved 17 March 2009 from palgn.com.au.
Mr Atkinson, the South Australian Attorney-General who is currently blocking the introduction of an R18+ rating for Australian video games, is not the devil. He’s not crushing your democratic rights just because he hates gamers, and he’s not doing it because his mother didn’t nurse him as a child.
Here at PALGN, we believe that he is genuinely concerned with protecting children from adult material available in some video games. And we agree with him. We just think he’s going about it the wrong way.
There is no doubt that the games industry is maturing and a high proportion of today’s gamers are now adults, leading to the development of more titles suited to an older audience. Improvements in graphics and technology are also allowing the violence level in games to become more realistic every day. We need an R18+ rating to keep up with this growing demand, otherwise many of these games will continue to get into the hands of children through the less restrictive MA15+ rating.
Let’s look first at the current classification system for games in Australia. There are four classifications – G, PG, M15+ and MA15+. It more or less works the same as the film classification system ratings. The MA15+ rating is the only games rating that is legally binding, meaning retailers can be fined for selling or hiring these games to people under 15 unless they are with their parents or guardian.
No R18+ rating causing inconsistencies in classification
The story goes that the MA15+ symbol was introduced in Australia in 1994 largely as a result of then Prime Minister Paul Keating’s confusion as to why a relatively mild movie like Crocodile Dundee was receiving the same classification as a movie with high impact violence and sexual themes like Cape Fear.
The same thing is happening today with computer games because of a lack of an R18+ rating: games that have high impact violence and themes are being lumped in with games that don't. According to the Classification Board’s Guidelines of the Classification of Films and Computer Games, the criteria for violence states that it must be "justified by context”.
Let’s look at a handful popular video games – Grand Theft Auto 4, Call of Duty: World at War, Fallout 3, and MadWorld – and see whether the violence is actually justified by context.
First of all, let’s consider Grand Theft Auto 4. The game has a gritty set of missions and each one has a pretty well established context for some of the violent tasks you are asked to do. However, what about the violence you can perform outside of the mission structure? In this section of the game, you are allowed to hop into a car and run down pedestrians, shoot at old ladies, and kill police officers. So this raises the question: what context is GTA4 giving the player to perform such full-on acts of violence allow it to fit under an MA15+ rating?
And what about MadWorld, the new Sega title that its website excitedly proclaims has “Blood soaked action for the Wii”? You play a former marine with a chainsaw on his arm who competes in a violent television show. So under the MA15+ guidelines there is a context for the killing, that is, surviving the competition. However, the violence is over-the-top and – in our opinion – of a much higher level than most other MA15+ titles. There is really no context given for having the ability to impale enemies on street signs or to rip out their hearts. In fact, the entire gameplay is based around killing people, and the more violent the death, the more points the player gets.
Then there’s Fallout 3 where for the most part its violence is justified through the missions you undertake, and are carried out in the context of a harsh, post-apocalyptic world. In many situations, you can also choose to talk your way out of a fight and there are often consequences for choosing violence as a course of action. So far so good.
However, the game also allows you to walk into a civilised town and wipe out everyone, including defenceless women and old people, targeting body parts and blowing off heads in graphic detail. Thankfully, you can’t kill the children. Again we ask, what is the context that justifies you slaughtering innocent people that makes it fit for an MA15+ rating?
Don’t get us wrong – we’re not saying adults shouldn’t be allowed to play these games. In fact, the R18+ rating as it applies to films would comfortably accommodate the violence in these three games. Under the R18+ rating for movies, there is no caveat which says that violence has to in any sort of context. There is no mention of any requirements at all, and it merely states: “Violence is permitted.” In our opinion, this makes the R18+ rating a perfect place for the high-impact violence in these games.
Let’s then consider Call of Duty 4: World at War. Sure, this game contain oodles of violence and strong war themes, but the context for why you need to kill people is given to you clearly at the start of every mission. The violence is not overly gratuitous; you can’t use anything other than standard weapons and you can’t kill innocent people. This game clearly justifies its violence and is the sort of game that the MA15+ rating can comfortably accommodate. Other games that fit here comfortably include the Halo and Resistance series.
The introduction of an R18+ rating would lower the number of high impact games being allowed through the classification process with an MA15+ rating.
The R18+ rating offers additional protection
Currently, the MA15+ classification is the only legally enforceable one for games in Australia. Each state and territory has its own legislation in regards to penalties for selling MA15+ and R18+ rated material to minors. However, penalties are generally greater for the sale of R18+ rated material to minors than for MA15+ material.
For example, in NSW the maximum penalty for selling an MA15+ rated game to a minor is up to $5,500 for a person and $11,000 for a corporation. For an R18+ rated film the maximum penalty is double that. In Tasmania, the sale of a MA15+ game to a minor can attract up to a $2,200 fine, but for an R18+ rated film, it is up to $5,500 and/or a 12 month jail term.
It makes sense that an R rating for games would offer the same punishments that the R rating for films currently offers, providing a greater deterrent against retailers doing the wrong thing and keeping potentially damaging content away from minors.
More parents understand the R18+ rating
The only survey we could find on the level of recognition and comprehension of the classification system was a 2002 report from the Office of Film and Literature Classification titled Australian Consumers’ Understanding of Classification Information. The report found that the MA15+ symbol is not well recognised or understood in either movie or film classification. The report found that:
There is obvious confusion with regard to the MA15+ symbol. It is most commonly interpreted (40%) to indicate a film is for mature audiences. Consumers are failing to distinguish the “accompanied” and legally restrictive elements of MA15+ from that of the M15+ classification.
While the recognition and understanding of the MA15+ rating has probably improved over the past seven years since this report was issued, it still would not be as recognisable as the R18+ rating which has been around since 1971.
With regard to the R18+ classification, the majority (65%) of people recognised it and understood it according to the survey. A further 23% gave responses that indicated they knew the symbol meant that the material was for adults, and not children. The Classification Board concluded that there seems to be "little confusion with this symbol".
So if an R18+ rating was put on games with high impact content, such as those just scraping in under the MA15+ classification, parents would better understand it and know that they shouldn't be letting their young children play it.
Change will not happen overnight
Let’s be honest here. Game classification is not a high priority for politicians at the best of times, least of all in the current economic climate. However, we need to band together as a gaming community. Too many of us are playing right into the hands of conservative politicians by writing defamatory letters and emails to people such as Mr Atkinson, and even sending death threats. This only helps to strengthen their perception that gamers are immature and that playing violent games causes people to be violent.
The fact is, Mr Atkinson was voted in by the public so it’s not just his opinion we need to change. The issue needs to be raised at every level of government and at every level of the community. Write to your local member for parliament, write to your state’s Attorney General, talk to your friends and family about the issue and make some noise. But do it sensibly!
If there is enough pressure from the South Australian people and from other politician, Mr Atkinson will be forced to listen and put the issue back into the public arena where it belongs. Show him that the gaming community is intelligent, can handle adult material, and is a strong-knit group that will vote against him if he ignores us.
Dangle a carrot, don’t throw a hand grenade.
Case Study: Fallout 3
| UK | US | NZ | EU | AU |
| 18+ | M17+ | R18+ | 18+ | MA15+ |
Fallout 3 was initially refused classification in Australia by the Classification Board. They objected to the high level of realistic drug use involved in the game, specifically noting that players could use morphine to dull pain, and that the use of drugs was too realistic, providing players with an incentive to use them. The Classification Board did not object to the level of violence in the game, noting that “the violence in Fallout 3 which includes large blood bursts, dismemberment and post-mortem damage is strong in impact” and “can be accommodated at an MA15+ rating”. Bethesda Softworks through their publishers withdrew the game and made a series of edits to it, resubmitting it to the classification board in late August. The major change made to the game was to alter the depiction of the game’s drugs to reduce their realism and change their effects. All real-life drug names were removed and replaced with fictional alternatives, which satisfied the board’s criteria that there was no incentive or reward for a player to choose to use drugs. The game was released on October 31 2008 in Australia with an MA15+ rating. Fallout 3 is an violent and adult game. It features a dynamic combat system which allows players to selectively target enemy limbs and provides real time depictions of the damage inflicted, ranging from dismemberment to exploding heads. The player explores a devastated post-apocalyptic landscape and is exposed to many mature themes such as strong language, slavery, drug use and the supernatural. Though the drug use was altered to reduce its realism it still plays a major part in the game and is often useful for helping players to perform even greater acts of violence. Because of the changes that Bethesda had to make to accommodate the Australian MA15+ rating, they decided that rather than release two separate versions globally, they would roll out the changes to the international version of Fallout 3 also. As a result, gamers internationally were forced to play the watered-down Australian version rather than enjoy it as the designers intended, which caused a considerable outcry amongst the community. Even with these changes, Fallout 3 is still rated for 18 years old and above in Britain, New Zealand and across Europe. In the United States it is rated M17+. In Australia however, this violent and adult game is legally available to children as young as 15, simply because Australia lacks the capability to restrict games to adults only. Parents need to be informed about the high-impact content that games like Fallout 3 expose the players to. Currently, our ratings system has no way of protecting children from being exposed to games like this, and that needs to change.
We're not children.
Reprinted with permission.
Received 10 March 2009.
I am writing to you to give you my opinion, and indeed the collective opinion of my friends, on the situation with R18+ games. I strongly disagree and urge you to reconsider your current stance on this situation, for a number of reasons.
1: Piracy. Piracy as we know is a big problem. Currently, games that would receive the R18+ title are refused classification (effectively banned). Because you cannot purchase these games in Australia, games falling under this banner have a much greater risk of being pirated. The best example I can think of is Reservoir Dogs video game (a squeal to an R18+ movie).
2: Costly changes for companies. If companies want to get their games into Australia, they have to squeeze into the MA15+ rating. To do so, some games (ex Fallout 3, and historically Duke Nukem 3D) 'tweak' their games. This is both costly to the game company and an 'insult' to Australian gamers, saying that we aren't as 'mature' as our American counterparts.
3: I quote from PALGN (http://palgn.com.au/article.php?id=13587) the following. "I have three sons who regularly play computer games at home - the eldest is now 22," noted Atkinson. "I see my children become physically and emotionally obsessed with games, and it is difficult to drag them away from the gaming console. The repeated act of killing a computer-generated person or creature desensitises children to violence." Whilst I can understand your concern, you missed a logical flaw in this argument. If your sons are ALREADY having these issues, clearly prohibition is not the answer. I must stress I mean no disrespect in my views here. I simply argue that banning does not prevent the situation. There are still many violent games that fall into the MA15+ category and also piracy. It simply drives it 'underground' so to speak.
4: I actually support STRONGER ratings. I would like to see many games currently receiving MA15+ an R18 in the future (and not just games, I have strong objections to SAW movies being MA15+ and I say this being an avid SAW fan). I feel that there has been to much leniency given to MA15+ because they (OFLC) know, if they don't give it that rating, they ban the game.
5: We're not children. The problem with games and gamers is that, it's now generational. People of my age (late 20s-30s) grew up with games. My parents owned a video arcade in Narabri NSW when I was growing up. I was surrounded with sit down pacman games and pinball arcades. Over the years, the games have progressed, and I've played them all. I went from Ataris and Commodore 64s to, now, I am an avid PC gamer. Every one of my friends are gamers. From my... to be frank... lazy 'dole bludging' friends, to my university friends from Nursing, my colleagues at work, my girlfriend. My relatives all play games to some extent as well. My bother is a school teacher and my sister in law a specialist oncologist, and both play the Xbox 360 with their eldest (of 4) child, who is 8. (Halo being the favourite). My point is, Mr Atkinson, that to my generation, computer games is thought of in the same light as Television. I truly understand your concern about violence in the games, but I feel your method of addressing it is not the appropriate method. Is Fallout really now "child safe" because it modified the drug references? Can I really show Soldier Of Fortune to my nephew now because it's got a MA15+ rating? I've seen many a parent simply ignore the rating when purchasing video games for young children. In all situations, in all media, the biggest safeguard for children remains the same. Good parenting. Regardless of the rating, a good parent should play the game with the child, at least at first. My brother's opinion, and one I share, is that playing a game with a child is a good bonding experience as well. To summarise I support: * R18+ for games, as there are many adult gamers. * Stronger enforcement of games (that is, some MA15+ would than fall into the R18 category). * Awareness (government ads) brought to parents of the reason for ratings and encouragement to abide. On last anecdote. Of all the things that I saw as a child, playing many video games and watching horror movies (Aliens, Friday the 13th) etc. The one thing that truly haunted me was Who Framed Roger Rabbit, where the 'toon' was dropped into acetone 'acid' bath. It was rated PG. My point is, no matter how strict the rules, something is always going to get through. I don't see how 'punishing' the adult gamers stops anything. Sincerely, J. Grayson













